<?xml version='1.0' encoding='ISO-8859-1'?>
     <rss version='2.0'>
      <channel>
       <title>sdlpop.lha game/adventure - Comments</title>
       <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link>
       <description>Open-source port of Prince of Persia</description>
       <language>en-gb</language>
       <lastBuildDate>Sun, 25 Oct 2026 17:54:50 +0000</lastBuildDate>
       <image>
        <title>OS4Depot.net</title>
        <url>http://www.openamiga.org/images/rss.gif</url>
        <link>http://www.openamiga.org</link>
       </image><item> <title>HKvalhe (84.202.19.210) @ 13 Aug 2020, 01:50.03</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;@jabirulo 
Looking forward to updates for this game. Just do your best. Keep it up. It&#039;s a really fine game worth playing. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597283403</guid> <pubDate>Thu, 13 Aug 2020 01:50:03 +0000</pubDate></item><item> <title>jabirulo (213.99.75.202) @ 12 Aug 2020, 08:50.06</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (213.99.75.202)&lt;BR /&gt;&lt;pre&gt;Other games, other code, other sources, other coders/port(ers) :-) 
When I (re)build an updated SDLPoP will let you know. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597265406</guid> <pubDate>Wed, 12 Aug 2020 20:50:06 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 12 Aug 2020, 12:03.10</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;Did further testing with ESI@Juli XTe, regardless 16 or 32-bit HIFI Stereo++ mode, even 48Khz and 96Khz. Doesn&#039;t really make a difference. When the intro of the game starts, the music plays with crackling, slow play. When getting into the game, it&#039;s better. I have no problem with my soundcard in all other games. Works as supposed to. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597190590</guid> <pubDate>Wed, 12 Aug 2020 00:03:10 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 11 Aug 2020, 11:35.38</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;@jabirulo 
I&#039;ll do that and I&#039;ll check if I need to reduce the freguency of the ESI@Juli XTe from 96Khz to 48Khz. The 32-channels are correct in AHI, but it was rather a question of what freguency to use. I try to reduce to 48Khz and see if that actually means something. Thank you for instructions. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597188938</guid> <pubDate>Tue, 11 Aug 2020 23:35:38 +0000</pubDate></item><item> <title>jabirulo (213.99.74.22) @ 11 Aug 2020, 09:38.39</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (213.99.74.22)&lt;BR /&gt;&lt;pre&gt;About SDL/SDL2 just press Ctrl+C on game snd you&#039;ll see SDL version compiled/linked/used ;-) 
See Readme.doc (doc drawer) to more key combinations 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597181919</guid> <pubDate>Tue, 11 Aug 2020 21:38:39 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 11 Aug 2020, 06:41.07</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;I probably see some problem using, as I understand, SDL and not SDL2 or static libraries like z.library, based on newer GTK+ codings. SDL is slower than SDL2. I was thinking about the fact that a game like BlobWars, the latest version from 2017, was instead ported using static libraries and GTK+. Keep improving. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597171267</guid> <pubDate>Tue, 11 Aug 2020 18:41:07 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 11 Aug 2020, 04:46.31</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;@jabirulo 
Perhaps the built-in SM502 audio demands less power. I use mine in Music Unit (Unit 0: 32-bit HIFI Stereo++ with 32 channels. Same for Unit 1, 2 and 3. Could be an explanation. As an example, I have the latest version of BlobWars, made a couple of years ago. I suppose it&#039;s based on SDL2 engine. From there, there&#039;s no problem with slow music. Music plays quite normal. It&#039;s just in this port it happens. Perhaps possible to look deeper into it? But otherwise, the game plays smooth, so just keep improving the port. It has great potensial. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597164391</guid> <pubDate>Tue, 11 Aug 2020 16:46:31 +0000</pubDate></item><item> <title>jabirulo (213.99.74.175) @ 10 Aug 2020, 08:38.36</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (213.99.74.175)&lt;BR /&gt;&lt;pre&gt;Strange as here on my SAM460ex OGG plasy ok/smooth, but using sm502 audio. 
Maybe is something with the Julia soundcard driver, 
I use as main music sound unit (Unit 0: HiFi 16 bit stereo++), then as unit 0,1,2,3 the SM502 HiFi 16 bit stereo++ 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597091916</guid> <pubDate>Mon, 10 Aug 2020 20:38:36 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 10 Aug 2020, 04:25.13</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;@Jabirulo 
Yes, even when using the OGG files, music plays slow. Otherwise the game plays smooth enough. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597076713</guid> <pubDate>Mon, 10 Aug 2020 16:25:13 +0000</pubDate></item><item> <title>jabirulo (193.153.233.236) @ 09 Aug 2020, 07:08.10</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (193.153.233.236)&lt;BR /&gt;&lt;pre&gt;Even using the OGG files? 
Read/Post here https://www.amigans.net/modules/xforum/viewtopic.php?topic_id=8288&amp;forum=11 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1597000090</guid> <pubDate>Sun, 09 Aug 2020 19:08:10 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 09 Aug 2020, 03:23.42</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;Music still plays slow in this port of Prince Of Persia. I suppose it&#039;s probably the nature of the SDL. Is it possible to use SDL2 instead? Perhaps optimizing the music to play in normal speed? It shouldn&#039;t matter if using 16-bit HIFI Stereo++ or 32-bit HIFI Stereo++. 
I have reduced amount of channels to 32. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596986622</guid> <pubDate>Sun, 09 Aug 2020 15:23:42 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 09 Aug 2020, 02:54.36</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;@jabirulo 
Thanks, I will do that. Will test again! Keep up the excellent work :) 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596984876</guid> <pubDate>Sun, 09 Aug 2020 14:54:36 +0000</pubDate></item><item> <title>jabirulo (193.153.233.236) @ 09 Aug 2020, 09:05.01</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (193.153.233.236)&lt;BR /&gt;&lt;pre&gt;THX. Try to use OGG form here (readme,txt): 
... 
You need to get the music from here: (38 MB) 
https://www.popot.org/get_the_games/various/PoP1_DOS_music.zip 
It&#039;s the last link here: https://www.popot.org/get_the_games.php?game=1 
Copy the OGG files to the data/music folder. 
... 
dunnot if it will make any difference. 
On my SAM460ex I use built-in sound driver (HiFi 16 bit stereo++) 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596963901</guid> <pubDate>Sun, 09 Aug 2020 09:05:01 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 08 Aug 2020, 05:06.29</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;I have tested it on my SAM460ex. Graphic is smooth and fast, but music play is slow. Probably because my Julia soundcard plays the 128 channels in 32-bit HIFI Stereo++ mode. It shouldn&#039;t affect the music at all. Possible to improve music play? Other than that, the port is very promising and has great potensial. Keep up the excellent work. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596906389</guid> <pubDate>Sat, 08 Aug 2020 17:06:29 +0000</pubDate></item><item> <title>HKvalhe (84.202.19.210) @ 08 Aug 2020, 03:50.29</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;HKvalhe (84.202.19.210)&lt;BR /&gt;&lt;pre&gt;Very nice! Gonna test it! Thanks! :) 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596901829</guid> <pubDate>Sat, 08 Aug 2020 15:50:29 +0000</pubDate></item><item> <title>maximvs_payne (89.244.227.165) @ 08 Aug 2020, 02:34.08</title> <link>http://www.openamiga.org/?function=comments&amp;file=game/adventure/sdlpop.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;maximvs_payne (89.244.227.165)&lt;BR /&gt;&lt;pre&gt;NICE!! 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1596897248</guid> <pubDate>Sat, 08 Aug 2020 14:34:08 +0000</pubDate></item></channel> </rss>